The Free FBX exporter plugin from the Unity Asset Store.ġ. To find the extractable files, go to the AppData folder on your computer (it may be set to hidden)Ģ. Then navigate AppData>LocalLow>Unity>JumpStartSoDģ. Once in there scroll until you find files with dragon names (or anything else you want to extract)Ĥ. Go into the folders until you find a file called “-data”ĥ. Copy and paste “-data” into a folder outside of the AppData folderħ. Take the exported asset file and drop it into Unity (download the FBX exporter as well)Ĩ. the models you want will be in the “prefabs” folderĩ. Drop one into the right hand panel and right click it and select “export to FBX”ġ0. Import your FBX into your 3D program of choice. The dragons/files that end up in the AppData folder seem to be random/loosely based on what you encounter within the game. Just keep opening the game and play around, checking back in the AppData folder frequently to see what new files have ended up in there. I got to point 8, but when I open the prefabs folder, the models are pink. Now, if the prefab models have the textures and materials correctly applied to them, is it possible to save them without the animation and other control points? I mean these: Thanks in advance! How could I fix that?Īlso, the pic you linked seems to be a scene in Blender. To your first question, the models are pink because there are no shaders assigned to them.
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